*** This bug is a duplicate of bug 424858 ***
https://bugs.launchpad.net/bugs/424858
As someone mentioned earlier, SDL needs to know to use pulseaudio.
However, the pulseauido driver is awful in 9.10 (just some bugs etc)
try this (even if you're running pulseauido server):
export SDL_AUDIODRIVER=esd
before running g/fceu
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Starting a game with sound enabled after 9.10 causes GFCEU to use 100% CPU and
freeze.
https://bugs.launchpad.net/bugs/467535
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