I've just been reading my original report and it is not quite what I am
experiencing now. Probably just poor observation at the time on my part,
I expect, although I can't say that for certain.

The bad behaviour I am experiencing now is that when the machine is
woken from sleep, it maxes out one core and has to be killed, although
it still works as a sound server up to the point it is killed. I am not
aware of any problem occurring with PulseAudio apart from the one I have
just described here.

-- 
pulseaudio starts to hog CPU
https://bugs.launchpad.net/bugs/530643
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