Sounds likely your problem was glxinfo reporting a max texture size and
the driver actually supporting something much smaller. Compiz checks the
max texture size and will go back to metacity whenever it gets an error
trying to setup the textures (which I thought it would if it was too
large...) so I'm not sure what else we could be doing here.

-- 
Compiz showing corruption because not refusing to run when rez > max texture 
size
https://bugs.launchpad.net/bugs/556631
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