This appears to actually be a bug in pygame, which spins forever when
some bold or italic fonts are requested. Observe that this hangs:
python -c "import pygame, pygame.font; pygame.font.init(); print
pygame.font.SysFont('sans', 14, 1, 1)"
The following patch to /usr/lib/games/solarwolf/txt.py works around the
problem:
--- txt.py.orig 2007-03-18 15:02:09.000000000 +0000
+++ txt.py 2007-03-18 15:00:50.000000000 +0000
@@ -24,6 +24,8 @@
if FontPool.has_key(val):
font = FontPool[val]
else:
+ italic = 0
+ bold = 0 # some not found
font = SysFont(name, size, bold, italic)
FontPool[val] = font
self.font = font
--
Does not go past the loading screen
https://launchpad.net/bugs/86736
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