@M Hey there, 1) I decided on LGPL because there are actually two libraries, JGGE and UHC. JGGE is a generic game engine and I wanted people to be able to dynamically link JGGE in commercial products if they want to. I want changes to the game itself (UHC) to be contributed back, so I thought that LGPL would cover all of the bases.
With all that said, I am flexible with the choice of license and open to suggestions. With the exception of some of the GUI screens that were made by Jorge Rosa, I made everything myself, and I do not think I would be offending him if I said that I have the control to set the license to whatever I want, so if another license makes more sense, please let me know and I can adjust. 2) When I hosted the zip files on my own server, the server shut me down because of bandwidth issues, so I had to put them on those file sharing sites. Google code only allows files of size 100 MB or smaller, but I did but a multi-part rar on google code so people can download those instead. 3) This is a good idea, I will try this for the next release. 4) I definitely need to go through the svn and clean it up. I will do that as soon as the next release is out. 5) I have heard that the binaries do not work with ubuntu 10. The next release fixes this. 6) JGGE and UHC both use cmake as their build system. The basic scheme for compiling is to create a directory in the build/ directory, and run cmake-gui. It generally goes like this: cd JGGE/build mkdir linux_release cd linux_release cmake-gui ../../ I will create a README on the root of the svn with more details. Please let me know what issues you come across and I will create a FAQ in the README. -- [needs-packaging] JGGE and UHC https://bugs.launchpad.net/bugs/556484 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
