@M
Hey there,

1) I decided on LGPL because there are actually two libraries, JGGE and
UHC. JGGE is a generic game engine and I wanted people to be able to
dynamically link JGGE in commercial products if they want to.  I want
changes to the game itself (UHC) to be contributed back, so I thought
that LGPL would cover all of the bases.

With all that said, I am flexible with the choice of license and open to
suggestions.  With the exception of some of the GUI screens that were
made by Jorge Rosa, I made everything myself, and I do not think I would
be offending him if I said that I have the control to set the license to
whatever I want, so if another license makes more sense, please let me
know and I can adjust.

2) When I hosted the zip files on my own server, the server shut me down
because of bandwidth issues, so I had to put them on those file sharing
sites.  Google code only allows files of size 100 MB or smaller, but I
did but a multi-part rar on google code so people can download those
instead.

3) This is a good idea, I will try this for the next release.

4) I definitely need to go through the svn and clean it up.  I will do
that as soon as the next release is out.

5) I have heard that the binaries do not work with ubuntu 10. The next
release fixes this.

6) JGGE and UHC both use cmake as their build system.  The basic scheme
for compiling is to create a directory in the build/ directory, and run
cmake-gui.  It generally goes like this:

cd JGGE/build
mkdir linux_release
cd linux_release
cmake-gui ../../

I will create a README on the root of the svn with more details.  Please
let me know what issues you come across and I will create a FAQ in the
README.

-- 
[needs-packaging] JGGE and UHC
https://bugs.launchpad.net/bugs/556484
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