Of all the games packaged with lucid, the following don't work, and have the previously mentioned error: quadrapassel lightsoff swell-foop
I feel I should note that gnibbles doesn't work either, but has a different (though possibly related) error: (gnibbles:1451): Clutter-WARNING **: Unable to create a new stage: the glx backend does not support multiple stages. (gnibbles:1451): GLib-GObject-WARNING **: invalid (NULL) pointer instance (gnibbles:1451): GLib-GObject-CRITICAL **: g_signal_connect_data: assertion `G_TYPE_CHECK_INSTANCE (instance)' failed (gnibbles:1451): Clutter-CRITICAL **: clutter_stage_set_color: assertion `CLUTTER_IS_STAGE (stage)' failed (gnibbles:1451): Clutter-CRITICAL **: clutter_actor_set_size: assertion `CLUTTER_IS_ACTOR (self)' failed (gnibbles:1451): Clutter-CRITICAL **: clutter_stage_set_user_resizable: assertion `CLUTTER_IS_STAGE (stage)' failed Segmentation fault The only reason I mention this is because I'm under the impression all the gnome games are somehow linked together. If I'm wrong, then I can open another bug. -- [savage] quadrapassel is not working in Lucid https://bugs.launchpad.net/bugs/554334 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
