Of all the games packaged with lucid, the following don't work, and have the 
previously mentioned error:
quadrapassel
lightsoff
swell-foop

I feel I should note that gnibbles doesn't work either, but has a different 
(though possibly related) error:
(gnibbles:1451): Clutter-WARNING **: Unable to create a new stage: the glx 
backend does not support multiple stages.

(gnibbles:1451): GLib-GObject-WARNING **: invalid (NULL) pointer
instance

(gnibbles:1451): GLib-GObject-CRITICAL **: g_signal_connect_data:
assertion `G_TYPE_CHECK_INSTANCE (instance)' failed

(gnibbles:1451): Clutter-CRITICAL **: clutter_stage_set_color: assertion
`CLUTTER_IS_STAGE (stage)' failed

(gnibbles:1451): Clutter-CRITICAL **: clutter_actor_set_size: assertion
`CLUTTER_IS_ACTOR (self)' failed

(gnibbles:1451): Clutter-CRITICAL **: clutter_stage_set_user_resizable: 
assertion `CLUTTER_IS_STAGE (stage)' failed
Segmentation fault


The only reason I mention this is because I'm under the impression all the 
gnome games are somehow linked together. If I'm wrong, then I can open another 
bug.

-- 
[savage] quadrapassel is not working in Lucid
https://bugs.launchpad.net/bugs/554334
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