This bug needs to be filed against clutter. Somehow the clutter actor
being redrawn has a junk pointer for its stage. This state is temporary
and seemingly quickly fixed (possibly an initialization issue). Should
an actor redraw be requested while the stage pointer is junk, this crash
will result. I am creating a patch for testing. What version of clutter
should I create it for Hernando?
basically all we are doing is going into the
clutter_actor_queue_real_redraw method and making this line:
if (stage &&
_clutter_stage_has_full_redraw_queued (CLUTTER_STAGE (stage)))
look like
if (CLUTTER_IS_STAGE (stage) &&
_clutter_stage_has_full_redraw_queued (CLUTTER_STAGE (stage)))
** Changed in: unity
Status: Triaged => Incomplete
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SIGSEGV in _clutter_stage_has_full_redraw_queued
https://bugs.launchpad.net/bugs/594209
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