SDL_MOUSE_RELATIVE=0 prevents the problem but changes the behaviour - the real cursor is never repositioned so it it runs into the edge of the screen you can't move.
Since the problem isn't in libsdl1.2, something in xorg-server having to do with how client mouse repositioning is handled must have changed. The upgrade that caused this problem contained xorg-server-core (1.8.1.902-0ubuntu1, 1.8.1.902-0ubuntu2). -- relative mouse movement in games - cursor/view jumps to same position approximately every second https://bugs.launchpad.net/bugs/606589 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
