SDL_MOUSE_RELATIVE=0 prevents the problem but changes the behaviour -
the real cursor is never repositioned so it it runs into the edge of the
screen you can't move.

Since the problem isn't in libsdl1.2, something in xorg-server having to
do with how client mouse repositioning is handled must have changed. The
upgrade that caused this problem contained xorg-server-core
(1.8.1.902-0ubuntu1, 1.8.1.902-0ubuntu2).

-- 
relative mouse movement in games - cursor/view jumps to same position 
approximately every second
https://bugs.launchpad.net/bugs/606589
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