** Description changed:
+ I'm pretty well clueless as far as the input stack is concerned, so I
+ hope I am aiming this report at the right place :)
+
+
+ When I insert the Microsoft Nano Transceiver 1.0 (which comes with the MS
Mobile Mouse 6000, for example) three input devices are created. Naturally, one
of those corresponds to the mouse I am using, the other two are for other
devices it could have been connected to. xinput lists these as two pointers and
one keyboard. One of those pointers is a joystick (which udev sticks at
/dev/js0).
+
+ Even though I have no joystick associated with that transceiver (or
+ indeed any joystick), games see that device and use it. The phantom
+ joystick's position seems to be tilted upwards and to the left; in
+ tumiki-fighter (where I noticed the problem), I am unable to control the
+ game because I am stuck flying to the upper left corner of the screen.
+
+
+ Here's some fun stuff…
+
+
+ % xinput list
+ ⎡ Virtual core pointer id=2 [master pointer (3)]
+ ⎜ ↳ Virtual core XTEST pointer id=4 [slave pointer
(2)]
+ ⎜ ↳ Wacom Bamboo eraser id=13 [slave pointer
(2)]
+ ⎜ ↳ Wacom Bamboo cursor id=14 [slave pointer
(2)]
+ ⎜ ↳ Wacom Bamboo pad id=15 [slave pointer
(2)]
+ ⎜ ↳ Wacom Bamboo id=16 [slave pointer
(2)]
+ ⎜ ↳ SynPS/2 Synaptics TouchPad id=18 [slave pointer
(2)]
+ ⎜ ↳ Macintosh mouse button emulation id=19 [slave pointer
(2)]
+ ⎜ ↳ Microsoft Microsoft® Nano Transceiver v1.0 id=11 [slave pointer
(2)]
+ ⎜ ↳ Microsoft Microsoft® Nano Transceiver v1.0 id=12 [slave pointer
(2)]
+ ⎣ Virtual core keyboard id=3 [master keyboard (2)]
+ ↳ Virtual core XTEST keyboard id=5 [slave
keyboard (3)]
+ ↳ Power Button id=6 [slave
keyboard (3)]
+ ↳ Video Bus id=7 [slave
keyboard (3)]
+ ↳ Sleep Button id=8 [slave
keyboard (3)]
+ ↳ USB 2.0 Camera id=9 [slave
keyboard (3)]
+ ↳ AT Translated Set 2 keyboard id=17 [slave
keyboard (3)]
+ ↳ Asus Laptop extra buttons id=20 [slave
keyboard (3)]
+ ↳ Microsoft Microsoft® Nano Transceiver v1.0 id=10 [slave
keyboard (3)]
+
+
+ % xinput query-state 10
+ 1 class :
+ KeyClass
+ key[0]=up
+ key[1]=up
+ key[2]=up
+ *Continues as so; all keys are up*
+
+
+ % xinput query-state 12
+ 3 classes :
+ KeyClass
+ key[0]=up
+ key[1]=up
+ key[2]=up
+ *Snip*
+ ButtonClass
+ button[1]=up
+ button[2]=up
+ button[3]=up
+ button[4]=up
+ button[5]=up
+ button[6]=up
+ button[7]=up
+ ValuatorClass Mode=Absolute Proximity=In
+ valuator[0]=960
+ valuator[1]=600
+ valuator[2]=0
+ valuator[3]=0
+ *All others (4 to 35) are 0*
+
+
+ valuator[0] and valuator[1] look interesting ;)
+
+
+ I installed the joystick package…
+
+
+ % jstest --event /dev/input/js0
+ Driver version is 2.1.0.
+ Joystick (Microsoft Microsoft® Nano Transceiver v1.0) has 37 axes (X, Y, Z,
Rx, Ry, Rz, Throttle, Rudder, Wheel, Hat0X, Hat0Y, Hat1X, (null), (null),
(null), (null), (null), (null), (null), (null), (null), (null), (null), (null),
(null), (null), (null), (null), (null), (null), (null), (null), (null), (null),
(null), (null), (null))
+ and 41 buttons (BtnThumbL, BtnThumbR, (null), (null), (null), (null), (null),
(null), (null), (null), (null), (null), (null), (null), (null), (null), (null),
(null), (null), (null), (null), (null), (null), (null), (null), (null), (null),
(null), (null), (null), (null), (null), (null), (null), (null), (null), (null),
(null), (null), (null), Btn0).
+ Testing ... (interrupt to exit)
+ Event: type 129, time 19221516, number 0, value 0
+ Event: type 129, time 19221516, number 1, value 0
+ Event: type 129, time 19221516, number 2, value 0
+ Event: type 129, time 19221516, number 3, value 0
+ Event: type 129, time 19221516, number 4, value 0
+ Event: type 129, time 19221516, number 5, value 0
+ Event: type 129, time 19221516, number 6, value 0
+ Event: type 129, time 19221516, number 7, value 0
+ Event: type 129, time 19221516, number 8, value 0
+ Event: type 129, time 19221516, number 9, value 0
+ Event: type 129, time 19221516, number 10, value 0
+ Event: type 129, time 19221516, number 11, value 0
+ Event: type 129, time 19221516, number 12, value 0
+ Event: type 129, time 19221516, number 13, value 0
+ Event: type 129, time 19221516, number 14, value 0
+ Event: type 129, time 19221516, number 15, value 0
+ Event: type 129, time 19221516, number 16, value 0
+ Event: type 129, time 19221516, number 17, value 0
+ Event: type 129, time 19221516, number 18, value 0
+ Event: type 129, time 19221516, number 19, value 0
+ Event: type 129, time 19221516, number 20, value 0
+ Event: type 129, time 19221516, number 21, value 0
+ Event: type 129, time 19221516, number 22, value 0
+ Event: type 129, time 19221516, number 23, value 0
+ Event: type 129, time 19221516, number 24, value 0
+ Event: type 129, time 19221516, number 25, value 0
+ Event: type 129, time 19221516, number 26, value 0
+ Event: type 129, time 19221516, number 27, value 0
+ Event: type 129, time 19221516, number 28, value 0
+ Event: type 129, time 19221516, number 29, value 0
+ Event: type 129, time 19221516, number 30, value 0
+ Event: type 129, time 19221516, number 31, value 0
+ Event: type 129, time 19221516, number 32, value 0
+ Event: type 129, time 19221516, number 33, value 0
+ Event: type 129, time 19221516, number 34, value 0
+ Event: type 129, time 19221516, number 35, value 0
+ Event: type 129, time 19221516, number 36, value 0
+ Event: type 129, time 19221516, number 37, value 0
+ Event: type 129, time 19221516, number 38, value 0
+ Event: type 129, time 19221516, number 39, value 0
+ Event: type 129, time 19221516, number 40, value 0
+ Event: type 130, time 19221516, number 0, value -32767
+ Event: type 130, time 19221516, number 1, value -32767
+ Event: type 130, time 19221516, number 2, value -32767
+ Event: type 130, time 19221516, number 3, value -32767
+ Event: type 130, time 19221516, number 4, value -32767
+ Event: type 130, time 19221516, number 5, value -32767
+ Event: type 130, time 19221516, number 6, value -32767
+ Event: type 130, time 19221516, number 7, value -32767
+ Event: type 130, time 19221516, number 8, value -32767
+ Event: type 130, time 19221516, number 9, value -32767
+ Event: type 130, time 19221516, number 10, value 0
+ Event: type 130, time 19221516, number 11, value 0
+ Event: type 130, time 19221516, number 12, value -32767
+ Event: type 130, time 19221516, number 13, value -32767
+ Event: type 130, time 19221516, number 14, value -32767
+ Event: type 130, time 19221516, number 15, value -32767
+ Event: type 130, time 19221516, number 16, value -32767
+ Event: type 130, time 19221516, number 17, value -32767
+ Event: type 130, time 19221516, number 18, value -32767
+ Event: type 130, time 19221516, number 19, value -32767
+ Event: type 130, time 19221516, number 20, value -32767
+ Event: type 130, time 19221516, number 21, value -32767
+ Event: type 130, time 19221516, number 22, value -32767
+ Event: type 130, time 19221516, number 23, value -32767
+ Event: type 130, time 19221516, number 24, value -32767
+ Event: type 130, time 19221516, number 25, value -32767
+ Event: type 130, time 19221516, number 26, value -32767
+ Event: type 130, time 19221516, number 27, value -32767
+ Event: type 130, time 19221516, number 28, value -32767
+ Event: type 130, time 19221516, number 29, value -32767
+ Event: type 130, time 19221516, number 30, value -32767
+ Event: type 130, time 19221516, number 31, value -32767
+ Event: type 130, time 19221516, number 32, value -32767
+ Event: type 130, time 19221516, number 33, value -32767
+ Event: type 130, time 19221516, number 34, value -32767
+ Event: type 130, time 19221516, number 35, value -32767
+ Event: type 130, time 19221516, number 36, value -32767
+
+
+
+ Later I tried running
+ % jscal -c /dev/input/js0
+ It crashed, but indeed zeroed the imaginary joystick, so tumiki-fighter
cooperated.
+
+
+ If more data is needed, I am happy to provide it!
+
+
+
+
+ Original bug report follows:
+
+
Binary package hint: tumiki-fighters
Weird issue with this game. The ship appears to be stuck flying up and
to the left. Thus, it is impossible to move down and the ship is always
being pushed leftwards. This renders it unplayable ;)
At first, it appears as thought the Down control simply does not work,
regardless of which one I use.
It may be specific to my system. I ran the Windows version of the game
in Wine, and it works there. However, I did notice that controls became
stuck in a similar fashion when another process rudely grabbed the
keyboard and mouse, so the game is evidently quirky in how it handles
input.
ProblemType: Bug
DistroRelease: Ubuntu 10.04
Package: tumiki-fighters 0.2.dfsg1-3build1
ProcVersionSignature: Ubuntu 2.6.32-22.33-generic 2.6.32.11+drm33.2
Uname: Linux 2.6.32-22-generic i686
NonfreeKernelModules: nvidia
Architecture: i386
Date: Mon May 17 10:16:13 2010
ProcEnviron:
- LANGUAGE=en_CA:en_GB:en
- LANG=en_CA.utf8
- SHELL=/bin/zsh
+ LANGUAGE=en_CA:en_GB:en
+ LANG=en_CA.utf8
+ SHELL=/bin/zsh
SourcePackage: tumiki-fighters
** Changed in: tumiki-fighters (Ubuntu)
Status: New => Invalid
** Summary changed:
- Keyboard controls are not functioning correctly
+ Problematic joystick device with Microsoft Nano Transceiver
--
Problematic joystick device with Microsoft Nano Transceiver
https://bugs.launchpad.net/bugs/581862
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