I am sorry to ask a question that'll be laborious to answer, but I simply can't reproduce it here... Is it always segfaulting in libdee, and is it always the same place?
Looking at the stack trace it looks like libdee receives garbage data in a callback from libdbus-glib. It's not that dbus-glib is bug free, but it's quite unlikely that the bug is there... This leads me to suspect that maybe some other lib (or the graphics driver) is messing up the stack or the heap. However it would be odd if that always triggered in exactly the same way, hence my question :-) -- [RV515] Unity keeps reloading with a white background https://bugs.launchpad.net/bugs/616997 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
