Hi, David, thanks for reply.
I tried on at least 3 (different) computers with ATI cards, and all had bug with rendering textures. Right today I was able to test on intel GPU driver (opensource) and it also had same issue. I tried on at least 4 computers with nVidia (GeForce) cards, and all rendered OK. So I can assume it's driver problem. But I still didn't find any other application that has same bug. This means it's not driver error, right? But why works fine on all nvidias? 1. My code: irrelevant, it only calls api. 2. MonoXNA: Uses libtao for OpenGL calls. No active developer uses ATI or intel graphics. It may be some bug during reading textures from file, but I am not sure. http://code.google.com/p/monoxna/issues/detail?id=40 3. Libtao: I will try to find other OpenGL apps. 4. Mono works ok. 5. OpenGL. Radeon driver is OpenGL 1.5 (or less) and does not suppert GLSL. But that's not case. I done some basic OpenGL examples in Tao.OpenGL only basic box with textures...) but worked ok on ati an nvidia. 6. I already send bug report on Radeon, but I could not give other example of issue. (I can't find bug) I will try some other Tao.OpenGL (mono opengl) applications and report back. ** Bug watch added: code.google.com/p/monoxna/issues #40 http://code.google.com/p/monoxna/issues/detail?id=40 -- Problmens connected with Ubuntu 9.10, mono, Tao, SDL, OpenGL, Radeon https://bugs.launchpad.net/bugs/450263 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs