Hi, David,

thanks for reply.

I tried on at least 3 (different) computers with  ATI cards, and all had bug 
with rendering textures. Right today I was able to test on intel GPU driver 
(opensource) and it also had same issue. 
I tried on at least 4 computers with nVidia (GeForce) cards, and all rendered 
OK. So I can assume it's driver problem. But I still didn't find any other 
application that has same bug.
This means it's not driver error, right?  But why works fine on all nvidias?

1. My code: irrelevant, it only calls api.
2. MonoXNA: Uses libtao for OpenGL calls. No active developer uses ATI or intel 
graphics. It may be some bug during reading textures from file, but I am not 
sure.
http://code.google.com/p/monoxna/issues/detail?id=40
3. Libtao: I will try to find other OpenGL apps.
4. Mono works ok. 
5. OpenGL. Radeon driver is OpenGL 1.5 (or less) and does not suppert GLSL. But 
that's not case. I done some basic OpenGL examples in Tao.OpenGL only basic  
box with textures...) but worked ok on ati an nvidia.
6. I already send bug report on Radeon, but I could not give other example of 
issue. (I can't find bug)


I will try some other Tao.OpenGL (mono opengl) applications and report back.

** Bug watch added: code.google.com/p/monoxna/issues #40
   http://code.google.com/p/monoxna/issues/detail?id=40

-- 
Problmens connected with Ubuntu 9.10, mono, Tao, SDL, OpenGL, Radeon
https://bugs.launchpad.net/bugs/450263
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