Public bug reported:
Binary package hint: gaim
The current behaiour of GAIM when messages are too long for single
messages on the chosen protocol should be changed as it loses user's
data. The current behaviour is that if a user writes a long message (the
longer it is the harder it is to reproduce accurately) and presses enter
then the entire written text disappears and the conversation window gets
a little red message saying "Unable to send message: The message is too
large." All of the text written into the message box is gone, did not
get sent so does not appear in the message window and is not available
to the recipient and the log does not show the text of the message
either.
Steps to reproduce:
1) Enter a chat with somebody (in my case using the MSN protocol)
2) Write a very long message. The longer the better, the more content the better
3) Press enter. The whole thing is now gone.
I have used Kopete briefly and the way it handles this is to split the
message into smaller parts which are sent one after the other. Another
way would be to display the message as part of the error (as in 'Unable
to send message: The message is too large. <message contents>') and
another would be to keep the message text in the input box so the user
can copy it to another location like Gedit then split it up manually. In
each of these ways the text of the message is not lost (as you can tell
I just had a nasty experience with this bug after being used to Kopete's
behaviour and have lost a message I spent 3 hours writing)
** Affects: gaim (Ubuntu)
Importance: Undecided
Status: Unconfirmed
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Messages lost when too long
https://launchpad.net/bugs/99290
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