On 14/09/10 16:45, Tony Espy wrote: > First, as I understand it, currently the only function tied to the > Super key in Unity, is the raising of an application's window by using > Super + a numeric key ( used to index the currently running applications > ).
No, to be clear, ALL Unity-specific functions are activated through the Super key. We can certainly support that the key is not active when the OEM ships the device. However, there's no reason not to make activating it simple and straightforward based on the users actions. > As there's a legal requirement that OEM pre-installs not enable software > functions tied to the Super key due to contract/legal restrictions > involving the Windows logo, the following proposals have been made: > > 1. Disable the Super key function(s) in Unity by default. Re-enable the > function when the user first initiates an action ( e.g. pressing the > Ubuntu button ) which causes the Dash(board) to be displayed. > > 2. Add a Unity-specific GConf key which Unity reads to determine if the > Super key function(s) should be disabled. This would be set to > disabled on OEM pre-installs. I think those two are the same proposal, the latter is just one implementation of the former :-) > 3. Use X11 xmodmap command to disable the Super key altogether on OEM > pre-installs. No, that's ruled out by the fact that users will want to enable it for themselves. Mark -- Unity should facilitate end-user mapping of the Super key https://bugs.launchpad.net/bugs/632581 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
