Jason, before we undecorate a window, we need to check whether the
window is already too wide or too high for the screen and, if so, ignore
it for undecoration/maximisation. We needed to do the same in maximus
too, otherwise everything get's into a weird state in Mutter/metacity.
** Changed in: unity
Milestone: 2010-09-16 => 2010-09-22
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some dialog aren't maximized but are undecorated
https://bugs.launchpad.net/bugs/628822
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