"Open" and "Empty Trash" where not marked for translation. We have a
statement like this for the "N items":

  string label = ngettext("%d item", "%d items", n_items);

Which is then inserted in the UI as 'label.printf (n_items)'. As far as
I can tell this ought to work, i'll dig a bit more into this.

-- 
Trash menu items in Unity are either not translatable or translations are not 
loaded
https://bugs.launchpad.net/bugs/645038
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