The issue is that libclutk/unity attempts to use fragment shaders when
they are not available on the card. I imagine there are still a fair few
laptops out there with old cards (marketed as directx 7) especially in
the low end range.  I think the only shader in use in unity is the blur
for behind the popup icon menus.

Unity/libclutk should detect the graphics card does not support shaders
and either fail gracefully or preferably disable/bypass the shader
effect. Unity would still be just as usable without the blur effect - it
just provides a bit of nice eye candy.

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[maverick][une] mutter crashes with opengl error 1281
https://bugs.launchpad.net/bugs/626987
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