When I recompiled OSS support into the kernel, it still didn't work, as
before.

However, for UT in particular, if you change the audio device in
UnrealTournament.ini to Audio.GenericAudioSubsystem, then use padsp to
run it, you should get sound again.  The quality suffers only very
silghtly, and seems to ignore the music volume entirely, but otherwise
it is playable again.

You'll likely find the .ini in ~.loki/ somewhere, and the config entry
is under [Engine.Engine].

-- 
padsp introduces about 2 seconds of delay
https://bugs.launchpad.net/bugs/612093
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