This looks like a classic case of objects not being created properly and
then using a broken reference throughout the rest of the code. If icon
files are not installed properly or something goes wrong while loading
icons at starteup. then the launcher will crash.

Look into Launcher.cpp in the constructor when you do a bunch of
nux::CreateTextureFromFile: where are you making sure all of them are
created properly?

The fix should be quite obvious after that...

** Changed in: unity
       Status: New => Confirmed

** Changed in: nux (Ubuntu Natty)
       Status: Triaged => Confirmed

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https://bugs.launchpad.net/bugs/692823

Title:
  compiz crashed with SIGSEGV in nux::BaseTexture::GetDeviceTexture()

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