So really what can be done here is that unityshell.cpp can wrap
CompWindow::place (eg by implementing a UnityWindow::place (CompPoint
&p) {} function) and that can check if the window overlaps the launcher
area and instead places it just outside the panel.

It is relatively bitesized.

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https://bugs.launchpad.net/bugs/688816

Title:
  Don't create windows over the panel

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