I want to add that the solution to this problem isn't a purely technical
one. It needs input from the interaction-design side of things. How
should the panel and launcher behave and speard with different monitor-
setups, considering the possibilities of interaction with mouse, fingers
or both. Better do this right from the start, so we don't have wrong
design-decisions haunt us over and over again later on. Adding ayatana-
design.

** Tags added: ayatana-design

** Also affects: ayatana-design
   Importance: Undecided
       Status: New

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https://bugs.launchpad.net/bugs/696388

Title:
  When running with dual monitors, Unity will use the height of the
  larger one for calculating when to fold

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