We shouldn't segfault in this situation, marking as invalid for unity
but nux should not segfault
** Changed in: unity
Status: New => Invalid
** Changed in: nux
Status: New => Triaged
--
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/687605
Title:
compiz crashed with SIGSEGV in
nux::IOpenGLAsmVertexShader::IOpenGLAsmVertexShader()
--
ubuntu-bugs mailing list
[email protected]
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs