Fixed upstream (as of ten minutes ago)

The problem was actually that Quarry attempted to intelligently filter
GTP clients that couldn't play the appropriate game type from the
list... then walked the unfiltered list counting steps to find the
selected index. Rather than pass a filtered list up the chain to where
it needs to be read, for now we just don't filter.

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https://bugs.launchpad.net/bugs/684236

Title:
  Quarry choose wrong GTP engine when trying to resume previously saved
  game

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