As you suspected I do indeed have a 2048 pixel texture size:
$ glxinfo -l | grep GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_SIZE = 2048
I also will note it is possible to put the monitors above each other
which keeps both under x and y under the 2k limit without issues.
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https://bugs.launchpad.net/bugs/700757
Title:
unity aborts when you plug in an external monitor
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