The inspector constructor already makes sync calls, so I didn't think
that was a concern (though I agree it should be).

It's more than just documentation.  My understanding is that a client
should be able to ask "is unity running?" and they can't right now.
unity_running defaults to FALSE and only changes if unity goes down and
up again (which, ideally it would never do).

So for all practical purposes, every app that asks gets told unity is
not running.

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https://bugs.launchpad.net/bugs/719769

Title:
  inspector's unity_running is not initialized

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