This bug was solved some time ago, I will copy here a private mail from
Jay dated of 27 January:
"In Nux/WindowCompositor.cpp/.h I added the following signals:
sigc::signal<void, BaseWindow* > sigVisibleViewWindow
sigc::signal<void, BaseWindow* > sigHiddenViewWindow
Both signals are emitted when a BaseWindow becomes visible or
hidden. You probably noticed that signal name carry the name
"ViewWindow". That is because I am in the processes of rename
BaseWindow to something else (possibly ViewWindow).
You connect to sigVisibleViewWindow and sigHiddenViewWindow through
the global WindowCompositor class (GetWindowCompositor ()).
BaseWindows themselves emit their own signal: sigVisible and
sigHidden. You can connect to these signals if you have access to a
BaseWindow object."
So closing the bug on the first two states, not sure how it works in the
last one (packaging)
** Changed in: nux
Status: In Progress => Fix Committed
** Changed in: unity
Status: In Progress => Fix Committed
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https://bugs.launchpad.net/bugs/702702
Title:
BaseWindow should notify change on the visible state
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