@Florian, I think it's a bug in unity 2D (you don't listen to modifier
key). It was my first implementation in Unity 3D.
So right, we can try to do that (ignoring the modifier key) in Unity 3D as well
and then avoid weird fingers contortion for the primary use case :)
So, basically, in the French layout (oss) we would have (& is the key for 1
with shift enabled):
Super + & <=> "Super 1" (activate the first item)
Super + Shift + & <=> "Super Shift 1" open a new instance for the first item
I'll have a look and do that. Thanks Mark and Florian!
** Changed in: ayatana-design
Status: New => Fix Committed
** Changed in: unity
Status: Incomplete => Triaged
** Changed in: unity (Ubuntu)
Importance: Undecided => Medium
** Changed in: unity
Milestone: None => 3.6
** Changed in: unity
Assignee: (unassigned) => Didier Roche (didrocks)
** Changed in: unity (Ubuntu)
Status: Incomplete => Triaged
** Changed in: unity
Importance: Undecided => Medium
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https://bugs.launchpad.net/bugs/724865
Title:
Add keyboard shortcuts for launching separate instances of
applications
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