@Florian, I think it's a bug in unity 2D (you don't listen to modifier
key). It was my first implementation in Unity 3D.

So right, we can try to do that (ignoring the modifier key) in Unity 3D as well 
and then avoid weird fingers contortion for the primary use case :)
So, basically, in the French layout (oss) we would have (& is the key for 1 
with shift enabled):
Super + & <=> "Super 1" (activate the first item)
Super + Shift + & <=> "Super Shift 1" open a new instance for the first item

I'll have a look and do that. Thanks Mark and Florian!

** Changed in: ayatana-design
       Status: New => Fix Committed

** Changed in: unity
       Status: Incomplete => Triaged

** Changed in: unity (Ubuntu)
   Importance: Undecided => Medium

** Changed in: unity
    Milestone: None => 3.6

** Changed in: unity
     Assignee: (unassigned) => Didier Roche (didrocks)

** Changed in: unity (Ubuntu)
       Status: Incomplete => Triaged

** Changed in: unity
   Importance: Undecided => Medium

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/724865

Title:
  Add keyboard shortcuts for launching separate instances of
  applications

-- 
ubuntu-bugs mailing list
[email protected]
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to