Hmm...  This stacktrace doesn't seem possible to me.  I mean, it's a
reasonable trace, but I can't see how we get ourselves into this
situation [1].  Which, if true, makes me lean toward memory being
corrupted by either my patch or something else.

I'd really like to try to reproduce these crashes so I can investigate
rather than guess.  Let me get some more info from you so I can try
myself:

 * Are you in unity or classic desktop?  If in classic, do you have the appmenu 
applet running?
 * Do you switch resolutions or just try to (I know you just try to on the last 
time, when it crashes, but other times you open the dialog, you actually switch 
resolutions?)
 * Any pattern to crashes vs. non-crashes that might be a clue?

[1] Looks like a dbus call is coming in after we've destroyed the server
object, but one of the things the server does as it dies is make sure
that doesn't happen.  Though I may be missing something.

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https://bugs.launchpad.net/bugs/729230

Title:
  gnome-display-properties crashed with SIGSEGV in
  invoke_get_all_properties_in_idle_cb()

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