I don't think it's confusing for the panel window controls (and panel dragging 
abilities as I said when making this bug) to work for the uppermost maximized 
window when it isn't in focus at all. 

In fact if the current window in focus is unmaximized, it will have its
own window controls. Since the uppermost maximized window won't have its
own window controls (because maximized window decorations are gone) it
makes sense for the panel to continue to act as a substitute for them ,
e ven if it isn't in focus, so that each window has window controls and
can be dragged without having to first make the window be in focus.

A program that already acts in this fashion exists, called Namebar.
Namebar doesn't add panel dragging abilities but it does show the window
title and controls for the topmost maximized window only only one
maximized window can be seen at any one time.

I recommend installing this on maverick or Lucid to see how it works.
It's behaviour is exactly what Natty should be emulating.

I've attatched a screenshot of how Namebar works, as you can see the
focussed window is an unmaximized one, but the panel still shows the
name and window controls of the uppermost maximized window, which is an
intuitive behaviour well worth emulating.

** Attachment added: "Screenshot-7.png"
   
https://bugs.launchpad.net/unity/+bug/716177/+attachment/1911955/+files/Screenshot-7.png

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https://bugs.launchpad.net/bugs/716177

Title:
  The Unity Panel's window controls and window dragging features should
  work for the uppermost maximized window regardless of current window
  in focus.

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