The solution proposed above works well for the panels (implement at revision 492 of the branch linked). However, I uncovered another related issue: the launcher’s contextual menus’ geometry is wrong. This is very likely because their calculation internally relies on QDesktopWidget::availableGeometry(…). I’m investigating how to fix that.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/735937 Title: The Unity panel stays on the top of the "virtual monitor", even when there's no actual monitor covering that portion of the screen -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
