I believe this is fixed with the work done this week to correctly disconnect signals at destruction. Please re-open if this is still an issue with Unity 3.8.2, thanks.
** Changed in: unity Status: Triaged => Fix Released ** Changed in: unity (Ubuntu) Status: Triaged => Fix Released -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/742280 Title: compiz crashed with SIGSEGV in g_cclosure_marshal_VOID__VOID() -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs