I believe this is fixed with the work done this week to correctly
disconnect signals at destruction. Please re-open if this is still an
issue with Unity 3.8.2, thanks.

** Changed in: unity
       Status: Triaged => Fix Released

** Changed in: unity (Ubuntu)
       Status: Triaged => Fix Released

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https://bugs.launchpad.net/bugs/742280

Title:
  compiz crashed with SIGSEGV in g_cclosure_marshal_VOID__VOID()

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