Just a braindump here. There are two ways this can be done. The first  
is to never actually unmap windows when iconified - instead to shape  
out their input. This is supported in compiz already in the  
workarounds plugin but the code uses some interesting hacks which  
might cause problems. The second solution is to unminimize all windows  
first and then initiate scale. There could be some performance issues  
that cone out of this one though since unminimizing windows is quite  
heavy X-wise

Sent from my iPod

On Apr 7, 2011, at 17:08, "Neil J. Patel" <[email protected]>  
wrote:

> ** Changed in: unity
>     Assignee: Neil J. Patel (njpatel) => Didier Roche (didrocks)
>
> -- 
> You received this bug notification because you are a member of Unity
> Bugs, which is subscribed to unity.
> https://bugs.launchpad.net/bugs/750349
>
> Title:
>  Spread - Clicking on a app icon to spread the windows must always  
> show
>  all the windows, regardless of whether or not some of the windows are
>  minimised
>
> Status in Ayatana Design:
>  Fix Released
> Status in Unity:
>  Triaged
> Status in Unity 2D:
>  Fix Released
> Status in “unity” package in Ubuntu:
>  Triaged
>
> Bug description:
>  Currently if you trigger a spread by clicking on a app icon in the
>  Launcher, only windows that are not minimized are displayed!
>
>  Desired behaviour:
>
>  All spreads should always show all windows, irrespective of whether  
> the windows are minimised or not.
>
>
>  Clicking on a app icon to spread the windows must always show all the
>  windows, regardless of whether or not some of the windows are
>  minimised

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/750349

Title:
  Spread - Clicking on a app icon to spread the windows must always show
  all the windows, regardless of whether or not some of the windows are
  minimised

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