@Rob A - Firstly, slowtrain is using NVIDIA hardware, not ATI.  Second,
fglrx does not use the kernel DRM, so the bug is in fglrx.  If you are
still having this problem after updating to the latest version of fglrx
you should file a new bug in that package.

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https://bugs.launchpad.net/bugs/713787

Title:
  System hangs shortly after any wake from suspend

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