Hi David,

Thanks for catching the mistake on the rotation matrix! I didn't have a
machine I could test it out on, so I made an educated guess. I have
fixed the wiki page.

Are you trying to combine axis swapping in evdev with an input
transformation matrix? If so, that would give indeterminate results. If
you are using a multitouch screen you need to be using only the input
transformation matrix.

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https://bugs.launchpad.net/bugs/742567

Title:
  multitouch events do not respect swap/invert axes properties

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