There is also discussion of indicator-multiload as the source of the
memory leak in #720446. Look in particular at comments #42 and #44
there. These say that: 1) the leak does not occur when using indicator-
multiload in Classic, only in Unity; and 2) indicator-multi-load is,
every second, loading a newly generated icon to display. That would
qualify as "heavy use of some api function" as Peter mentioned. This
sounds to me like it might be a leak in the above-referenced function
which we appear to still be waiting on Jay to look at:

nux::UXTheme::Load2DTextureFile(char const*)

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https://bugs.launchpad.net/bugs/758248

Title:
  memory leaking in compiz

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