** Description changed:

  When the user reveals the Launcher by moving the pointer to the left
  side of the screen, the Launcher should unfold at exactly the point
  entered.
  
  To reproduce:
  1 . Make sure the Launcher contains a  enough icons to cause several icons to 
fold.
  2.  Hide the launcher by moving a window into the Launcher space
  3.  Reveal the launcher by moving the pointer to the left side of the screen 
at a vertical location where the Launcher has folded icons.  A good example is 
to move the pointer to the very bottom left to try to reveal the trash.
  
  What currently happens:
  - The Launcher slides out, the accordion flattens, and then the Launcher 
starts auto scrolling to the user's location.
  
  What should happen:
  - The Launcher should slide out and the Launcher accordion should flatten out 
centred on the icon in the same vertical position as the user's pointer.  There 
should be no auto-scroll.
+ 
+ This bug would be an ideal bug for someone to get started hacking on
+ Unity, here's some information:
+ 
+  * Time to fix: 3h
+  * Difficulty: normal
+  * Implementation:
+ 
+ Implementation of this bug is not that difficult. The primary difficulty
+ will come in making sure the mouse position is properly updated and set
+ for the launcher at the time of entry into the side of the screen. In
+ short, whenever Launcher::EdgeRevealTriggered is called, inside of
+ EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with
+ an updated mouse position (probably queried directly from the X server).
+ 
+  * Where to look: src/Launcher.cpp
+  * Workflow information: http://unity.ubuntu.com/getinvolved/

** Description changed:

  When the user reveals the Launcher by moving the pointer to the left
  side of the screen, the Launcher should unfold at exactly the point
  entered.
  
  To reproduce:
  1 . Make sure the Launcher contains a  enough icons to cause several icons to 
fold.
  2.  Hide the launcher by moving a window into the Launcher space
  3.  Reveal the launcher by moving the pointer to the left side of the screen 
at a vertical location where the Launcher has folded icons.  A good example is 
to move the pointer to the very bottom left to try to reveal the trash.
  
  What currently happens:
  - The Launcher slides out, the accordion flattens, and then the Launcher 
starts auto scrolling to the user's location.
  
  What should happen:
  - The Launcher should slide out and the Launcher accordion should flatten out 
centred on the icon in the same vertical position as the user's pointer.  There 
should be no auto-scroll.
  
  This bug would be an ideal bug for someone to get started hacking on
  Unity, here's some information:
  
-  * Time to fix: 3h
-  * Difficulty: normal
-  * Implementation:
+  * Time to fix: 2h
+  * Difficulty: normal
+  * Implementation:
  
  Implementation of this bug is not that difficult. The primary difficulty
  will come in making sure the mouse position is properly updated and set
  for the launcher at the time of entry into the side of the screen. In
  short, whenever Launcher::EdgeRevealTriggered is called, inside of
  EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with
  an updated mouse position (probably queried directly from the X server).
  
-  * Where to look: src/Launcher.cpp
-  * Workflow information: http://unity.ubuntu.com/getinvolved/
+  * Where to look: src/Launcher.cpp
+  * Workflow information: http://unity.ubuntu.com/getinvolved/

** Description changed:

  When the user reveals the Launcher by moving the pointer to the left
  side of the screen, the Launcher should unfold at exactly the point
  entered.
  
  To reproduce:
  1 . Make sure the Launcher contains a  enough icons to cause several icons to 
fold.
  2.  Hide the launcher by moving a window into the Launcher space
  3.  Reveal the launcher by moving the pointer to the left side of the screen 
at a vertical location where the Launcher has folded icons.  A good example is 
to move the pointer to the very bottom left to try to reveal the trash.
  
  What currently happens:
  - The Launcher slides out, the accordion flattens, and then the Launcher 
starts auto scrolling to the user's location.
  
  What should happen:
  - The Launcher should slide out and the Launcher accordion should flatten out 
centred on the icon in the same vertical position as the user's pointer.  There 
should be no auto-scroll.
  
  This bug would be an ideal bug for someone to get started hacking on
  Unity, here's some information:
  
   * Time to fix: 2h
-  * Difficulty: normal
+  * Difficulty: bitesize
   * Implementation:
  
  Implementation of this bug is not that difficult. The primary difficulty
  will come in making sure the mouse position is properly updated and set
  for the launcher at the time of entry into the side of the screen. In
  short, whenever Launcher::EdgeRevealTriggered is called, inside of
  EdgeRevealTriggered, Launcher::SetMousePosition needs to be called with
  an updated mouse position (probably queried directly from the X server).
  
   * Where to look: src/Launcher.cpp
   * Workflow information: http://unity.ubuntu.com/getinvolved/

** Tags added: bitesize

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https://bugs.launchpad.net/bugs/767075

Title:
  Launcher - when the user reveals the Launcher by moving the pointer to
  the left side of the screen, the Launcher should unfold at exactly the
  point entered

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