I should have been more clear on why I marked this needs-design.

This isn't a bug in Unity, its in the way X handles dual screens. Even
in GNOME-Panel, you'll get a zone where you can move the mouse but it
won't be on either screen. This zone is usually located to the top of
the screen having a lower resolution than the other screen.

Now, fixing this in Unity, in the way mentioned in the bug report, would
mean modifying Unity to make a barrier around the top of the BFB so that
the mouse doesn't move over to the dead zone. Now, this would impact
people using Unity with two monitors arranged vertically, as they won't
be able to move the mouse over to the top screen from the bottom one
through the BFB (they'll have to move the mouse over other parts of the
panel instead).

So we need some design discussion on how this should be fixed. Either:
1) Don't fix this bug, leave it as it is (its not a major problem in any case).
2) Make a mouse barrier around the top edge of the BFB.

John?

** Changed in: unity
     Assignee: Bilal Akhtar (bilalakhtar) => (unassigned)

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https://bugs.launchpad.net/bugs/797139

Title:
  multiple screens - mouse goes outside the screen and can't activate
  the launcher

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