I suggest a simple fix:

If there is no primary monitor defined, as seems to be the default, then
unity should use the monitor which is positioned at (or contains)
coordinate 0,0 of the desktop. That's the top left.

If a primary monitor has been specified in monitors.xml then continue to
use that.

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https://bugs.launchpad.net/bugs/742544

Title:
  Launcher is shown on the wrong screen in some multi-monitor setups

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