@nutznboltz: thanks! It seems the bug happens when the screen is set to
24 bits of depth. Can you please confirm, by testing if the bug
disappears when using a different bit depth (or setting up KVM to
emulate a different graphics card, such as "vga")?

** Tags added: 24bit

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https://bugs.launchpad.net/bugs/805587

Title:
  unity-2d-launcher crashed with SIGSEGV in QPainter::fillRect()

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