Talking with Jason, the bug is confirmed to be really nvidia specific,
and the only safe workaround from a unity perspective is to restart the
window manager to ensure textures AND GL windows are properly
reassigned/reallocated.
That's outside of unity's scope -> marked invalid.
** Changed in: unity
Status: Triaged => Invalid
** Changed in: unity
Milestone: 4.16.0 => None
** Changed in: unity
Assignee: Jay Taoko (jaytaoko) => (unassigned)
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https://bugs.launchpad.net/bugs/676166
Title:
Screen corruption when resuming from suspend/hibernate
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