On 09/19/2011 05:04 PM, Michał Sawicz wrote: > OK, got it on a netbook and 2048+ wide extended desktop. The terminal > window is drawn without opacity (it's rectangular, the not-rounded- > anymore corners are ~black). > > What's more, on unity-3d, when I get a screen that wide, the desktop > basically breaks and plays dead. > > This is on a Atom netbook, Intel N10, so it seems consistent that this > issue comes with lower end intel chips. > > @Colin can you confirm that U3D still works as expected? @Sabin, you > too, please? > > To me it looks more and more as a hardware / driver issue.
Unity 3D (Compiz, actually) is unusable on dual monitors if the desktop exceeds the maximum texture size (which, for Intel cards and a few others, is 2048x2048); Unity 2D is ok if I don't use compositing (apart from some artefacts that are drawn on the primary monitor when the secondary/external one displays a menu), gnome terminal is drawn on top of everything otherwise. While it may be a hardware limitation (Intel seems to have made a habit out of this, Atom chips can't use more than 2G of RAM, for instance), is it really that hard to paint separate monitors in separate textures? (disclaimer: I don't know what I'm talking about, I know nil about the way compositing is done). -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/788607 Title: gnome terminal hiding other windows and screensaver with dual screens To manage notifications about this bug go to: https://bugs.launchpad.net/unity-2d/+bug/788607/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
