** Description changed: Pixbuf creation is expensive, more so if your loading an SVG. We should move the creation into a thread to no affect Unity's performance. - Mikkel decided to be awesome and looked through the GdkPIxbuf code and + Mikkel decided to be awesome and looked through the GdkPixbuf code and it seems like we can do this.
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/724883 Title: Use threading pixbuf creation To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/724883/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
