** Description changed:

  Pixbuf creation is expensive, more so if your loading an SVG. We should
  move the creation into a thread to no affect Unity's performance.
  
- Mikkel decided to be awesome and looked through the GdkPIxbuf code and
+ Mikkel decided to be awesome and looked through the GdkPixbuf code and
  it seems like we can do this.

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https://bugs.launchpad.net/bugs/724883

Title:
  Use threading pixbuf creation

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