Seems like the last call where the segfault happens is missing the
needed symbol-information in the backtrace. This needs to be redone with
the needed debug-symbols in place. Otherwise successful debugging this
one is not possbile. Thanks in advance!
** Changed in: nux
Importance: Undecided => High
** Changed in: nux
Importance: High => Critical
** Changed in: unity
Importance: Undecided => Critical
** Changed in: unity
Status: New => Triaged
** Changed in: nux
Status: New => Incomplete
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https://bugs.launchpad.net/bugs/814669
Title:
compiz crashed with SIGSEGV in
unity::ui::IconRenderer::UpdateIconTransform()
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