Seems like the last call where the segfault happens is missing the
needed symbol-information in the backtrace. This needs to be redone with
the needed debug-symbols in place. Otherwise successful debugging this
one is not possbile. Thanks in advance!

** Changed in: nux
   Importance: Undecided => High

** Changed in: nux
   Importance: High => Critical

** Changed in: unity
   Importance: Undecided => Critical

** Changed in: unity
       Status: New => Triaged

** Changed in: nux
       Status: New => Incomplete

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https://bugs.launchpad.net/bugs/814669

Title:
  compiz crashed with SIGSEGV in
  unity::ui::IconRenderer::UpdateIconTransform()

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