Ok. It's known that checking GL attributes might cause a crash, which is why it's done in a separate process, which shouldn't affect the main login sequence. Why is this stopping login, I wonder?
Does a file in /var/crash get generated when you try to login? That should contain useful debugging info. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/824099 Title: Max GL texture size can break multi-head To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/824099/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
