Public bug reported:

In Unity 2D, once a window "pushes the sidebar off the side of the
screen", you can temporarily un-hide the sidebar again by shoving the
mouse cursor to the right hand side of the screen.

In Unity 3D, this doesn't happen.

If the Unity 3D behaviour is intentional - which I think it is - then
the Unity 2D behaviour is surely a bug.

This may be related to my Bug #876485, "Unity 2D: Initial window
positions often trigger sidebar autohide (unlike Unity 3D)".

I'm trying to keep an open mind.  But I can't think of a _good_ reason
for the difference; I much prefer the behaviour of Unity 3D, and past
experience with 3D makes me leery about essential software that
functions incorrectly in the absence of 3D support.

ProblemType: Bug
DistroRelease: Ubuntu 11.10
Package: unity 4.22.0-0ubuntu3
ProcVersionSignature: Ubuntu 2.6.38-11.50-generic 2.6.38.8
Uname: Linux 2.6.38-11-generic x86_64
ApportVersion: 1.23-0ubuntu3
Architecture: amd64
CompizPlugins: 
[core,bailer,detection,composite,opengl,compiztoolbox,decor,resize,move,gnomecompat,grid,place,snap,vpswitch,imgpng,mousepoll,regex,wall,animation,session,fade,unitymtgrabhandles,expo,scale,workarounds,ezoom,unityshell]
Date: Mon Oct 17 13:45:45 2011
ProcEnviron:
 PATH=(custom, user)
 SHELL=/bin/bash
SourcePackage: unity
UpgradeStatus: Upgraded to oneiric on 2011-10-14 (3 days ago)

** Affects: unity (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: amd64 apport-bug oneiric running-unity

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https://bugs.launchpad.net/bugs/876494

Title:
  Unity-2D sidebar un-hide works differently to Unity 3D

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