I can also reproduce independently from the locale used (tested with
en_GB.utf-8 and fr_FR.utf-8) if I make the call to
QApplication::setLayoutDirection(Qt::RightToLeft) not conditional (in
src/libunity-2d-private/unity2dapplication.cpp).

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https://bugs.launchpad.net/bugs/836498

Title:
  unity-2d-places crashed with SIGSEGV in QScriptValue::call()

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