Mario, do you have "Force full screen redraws (buffer swap) on repaint"
enabled in CCSM > Workarounds?

If so then that would explain the lag in your video. And it should be
fixed in the PPA version "vv3" and later, as your comments suggests it
seems to be.

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https://bugs.launchpad.net/bugs/892544

Title:
  Unity slow after resume from suspend

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