I ran the proprietary fglrx up until about a year ago, ie before this
issue. I am (and under Unity always have been) running the default
Mesa/Gallium (0.4) driver.

I  have thus far continuously had 100% reproducibility for the
conditions I described in comment #8.

My suspicion, without being very close to the associated code or looking
at it yet, is that the issue is a mishandled case involving the launcher
or switcher retaining focus.

It may be that the dual display setup handles focus and/or workspaces
differently (such as by making it one big workspace that is split in
half or replicated to the different displays) and thus circumvents the
normal mechanism or conditions for single displays.

So there's my intuition on that from what I've seen.

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https://bugs.launchpad.net/bugs/778578

Title:
  Problem with window focus when switching virtual desktops

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