If you would like to eliminate the possibility of tearing then the best
solution might be in CCSM:

Workarounds > "Force full screen redraw (buffer swap) on repaint" = ON
OpenGL > "Sync To VBlank" = OFF

(still using ppa:vanvugt/compiz ideally)

In my experience this config looks the nicest. But it's not enabled by
default because it theoretically uses more CPU.

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https://bugs.launchpad.net/bugs/880707

Title:
  [regression] Visible tearing is worse in 11.10 than 11.04, even when
  "Sync To VBlank" is enabled, but only when Unity is active.

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