Yes, that is a common problem. It happens with most games if you run them for 
enough time, 1 hour into Left 4 Dead 2 and the audio dies (just for wine of 
course, other programs aren't affected at all), the only way to get it back is 
to restart both pulse. By the way, restarting pulse means that you have to 
restart any programs using audio output (and some of them crash in doing so, 
see rhythmbox) or they'll go mute, making the whole thing even more annoying.
It looks like nobody will fix this anytime soon, just look for how long they've 
been ignoring this issue. The only answers you'll get will be either "whine at 
your distro's mainteiners and make them update alsa-plugins to the latest git" 
(and it still won't solve this problem) or "remove pulsaudio and go back to 
alsa" (because who needs pulse? On a totally unrelated topic, switch to 
Netscape, no need for new fancy browsers or new web standards)... Yet 
pulseaudio is "officially supported through alsa".
So yeah, never thought I'd say this, but if you need audio output you should 
really consider a dual boot system with Linux and Windows, Wine simply won't 
work as for now.
PROVE ME WRONG AND FIXE AUDIO ISSUES WITH PULSE PLEASE.

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https://bugs.launchpad.net/bugs/371897

Title:
  Occasional sound drops in Wine via PulseAudio

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