Tangentially on topic, I feel these keybindings could do with
discoverability overlays. As in, when the user holds meta for longer
than the launcher shortcuts display delay, the active window is
overlayed with a visual indiation of available (not-in-use) window
placement shortcuts.

 - In a non-tiled state, show four arrows (up, left, right, down). Minimize 
arrow shaded differntly perhaps?.
 - When maximized, show three arrow (left, right, down). All colored similarly, 
since the down arrow will not minimize.
 - In left tiled state, show three arrows (up, right, down)
 - In right tiled state, show three arrows (up, left, down)

This would require a toy-size compiz plugin (1000 lines~, I would guess)
which I'm fairly confident I could write on my own, and will start
working on soon unless someone thinks this is a terrible idea.

Rough target visual attached.

** Attachment added: "target_render.png"
   
https://bugs.launchpad.net/unity/+bug/751050/+attachment/2660943/+files/target_render.png

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https://bugs.launchpad.net/bugs/751050

Title:
  Keyboard shortcut - Unity window placement shortcuts require a numpad

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