Tangentially on topic, I feel these keybindings could do with discoverability overlays. As in, when the user holds meta for longer than the launcher shortcuts display delay, the active window is overlayed with a visual indiation of available (not-in-use) window placement shortcuts.
- In a non-tiled state, show four arrows (up, left, right, down). Minimize arrow shaded differntly perhaps?. - When maximized, show three arrow (left, right, down). All colored similarly, since the down arrow will not minimize. - In left tiled state, show three arrows (up, right, down) - In right tiled state, show three arrows (up, left, down) This would require a toy-size compiz plugin (1000 lines~, I would guess) which I'm fairly confident I could write on my own, and will start working on soon unless someone thinks this is a terrible idea. Rough target visual attached. ** Attachment added: "target_render.png" https://bugs.launchpad.net/unity/+bug/751050/+attachment/2660943/+files/target_render.png -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/751050 Title: Keyboard shortcut - Unity window placement shortcuts require a numpad To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/751050/+subscriptions -- ubuntu-bugs mailing list [email protected] https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
